Math // Ratio & Proportion
Compound Units
Use compound units such as speed (distance ÷ time), unit pricing (cost ÷ quantity), and density (mass ÷ volume); solve problems involving compound units
Quick check
If a car travels 150 miles in 2.5 hours, can the learner work out its average speed — and use the same idea to solve problems about price per kilogram or density of a material?
Ask this to see whether the topic is secure.
Topic // Mastery
What mastery looks like
- Calculate average speed given distance and time, converting between km/h and m/s if needed
- Compare unit prices of two products sold in different quantities to find the better deal
- Use the density formula to find mass, volume, or density given the other two values
Topic // Map
Where this fits
- RequiredMust come first
- HelpfulHelps, but not essential
Before this
5 topics- Unit ConversionsRequired
Ratio & Proportion // Ages 11 to 12
Compound units require confident unit conversion (e.g. km/h to m/s)
Ratio & Proportion // Ages 11 to 14
Compound units (speed, density) require 'compound unit', 'rate', 'speed', and 'density' as named and defined vocabulary
- ProportionRequired
Ratio & Proportion // Ages 12 to 14
Speed, density, and unit pricing are applications of direct/inverse proportion
- Proportion GraphsHelpful
Ratio & Proportion // Ages 11 to 14
Compound units like speed and density involve proportional relationships visible on proportion graphs
- Simple formulaeHelpful
Algebra // Ages 12 to 14
Rearranging compound unit formulae (speed = distance/time) uses formula rearrangement skills
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Compound Units
Ages 11 to 14 // Method
Leads to
2 topics- Reading Distance-Time GraphsHelpful
Science // Forces & Motion // Ages 10 to 13
Interpreting distance–time graphs requires understanding compound units such as metres per second or km/h
- Speed & Distance-Time GraphsHelpful
Science // Forces & Motion // Ages 11 to 12
Calculating speed as distance ÷ time applies compound-unit thinking from Math
Topic // Research-informed
Teaching notes
From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.
The approach
Compound units measure one quantity PER another: speed (distance per time), density (mass per volume), unit price (cost per gram/item), flow rate. Fluency means (1) computing the rate by dividing the right way round, (2) using the rate to scale up/down and to compare (best-buy, faster-of-two), and (3) converting units correctly, including two-stage chains like km/h↔m/s. The recurring trap is average speed: it is TOTAL distance ÷ TOTAL time, not the mean of two speeds. Build every rate as a visible 'per one' using a double number line or ratio table before any formula, and treat the formula triangle cautiously because it can reduce proportional reasoning to symbol-shuffling. The activities below span an interactive rate workshop, a paper performance task, a short check, and a consolidation reference card, each with a distinct purpose.
Common misconceptions
- Averaging two speeds directly (60 and 40 → '50') instead of using total distance ÷ total time.
- Dividing the wrong way round when forming a rate (time ÷ distance for speed, or cost basis inverted).
- Comparing unit prices on different bases (price of the big pack vs unit price of the small) and concluding the cheaper total is the better value.
- Botching km/h↔m/s by using a single wrong factor (e.g. ×60 or ÷60) instead of the ×1000÷3600 chain.
- Treating the formula triangle as the concept — getting a number without knowing whether it should be bigger or smaller.
Useful representations
- Double number line pairing the two quantities (e.g. km against hours, cost against grams)
- Ratio table for scaling a rate up and down and for unit conversion
- Unit-rate label ('£ per 100 g', 'm per s') as the object of comparison
- Distance–time context for average speed (total over total)
Teaching practices
- Derive every compound measure as a UNIT RATE first ('how much for exactly one?') using a double number line or ratio table, before any formula.
- For best-buy comparisons, insist on a common basis — cost per 100 g for both products — rather than comparing raw price to raw size.
- Teach average speed as total distance ÷ total time by working a two-leg journey where the naive mean-of-the-two-speeds answer is demonstrably wrong.
- Do km/h↔m/s as a deliberate two-step chain (×1000 m per km, ÷3600 s per hour) with units tracked through each step, not a memorised single factor.
- Prefer double number lines / ratio tables over the formula 'magic triangle', which can block proportional reasoning by reducing it to symbol-shuffling (NCETM).
Activities to try
- 1
Rate workshop: best-buy, two-leg journey, and km/h↔m/s converter
Why it works: A rate is 'how much for exactly one', computed by dividing the right way round; average speed is total distance ÷ total time (not the mean of speeds) because more time spent at the slower speed pulls the average down; conversions are a tracked chain, not a single memorised factor; and fair comparisons need a common per-unit basis.
- Best-buy station: compare two shelf tags (e.g. 400 g for £1.80 vs 250 g for £1.20). Put both onto a shared 'cost per 100 g' line and state which is cheaper.
- Two-leg journey station: assemble a journey of 60 km at 60 km/h then 60 km at 40 km/h, and — before doing any arithmetic — predict the average speed for the whole journey.
- Now compute it: write down the time each leg takes (60÷60 = 1 h and 60÷40 = 1.5 h), then total distance (120 km) and total time (2.5 h), then average speed (120 ÷ 2.5 = 48 km/h). Compare this with your prediction and explain the gap.
- Converter station: turn a km/h figure into m/s as two visible steps — ×1000 (km→m), then ÷3600 (per hour→per second) — tracking units so they cancel on screen.
- Sanity-check magnitude: 36 km/h should come out as about 10 m/s — a fast cycling/sprinting pace, well above a walk — not 0.6 or 600.
- 2
Average-speed performance task: work the journey on paper
Why it works: Watching the pupil compute (rather than recite a rule) reveals whether they use total÷total or average the speeds; because equal distances are covered at unequal speeds, the correct 48 cannot be reached by the mean method, so the method is visible in the number produced. The equal-TIMES counterexample shows the mean is correct only when equal times are spent at each speed.
- Work out: a cyclist rides 60 km at a steady 60 km/h, then another 60 km at a steady 40 km/h. Find the average speed for the whole journey, showing every step on paper.
- Find each leg's time first (60÷60 = 1 h; 60÷40 = 1.5 h), then total distance (120 km), total time (2.5 h), and average speed (120 ÷ 2.5 = 48 km/h).
- Answer probes: which leg took more time, so should the average be nearer 60 or nearer 40 — does 50 fit? Then redo with equal TIMES (1 h at 60, 1 h at 40) and explain why the average is 50 this time.
- Convert your 48 km/h into metres per second, talking through each step and the units.
- Compare two products (e.g. 400 g for £1.80 vs 250 g for £1.20): put both on a cost-per-100 g basis (45p vs 48p), say which is the better buy, and explain what would go wrong if you just compared their prices.
- 3
Short check on rates, best-buy and conversion
Why it works: The mean-of-speeds error and wrong-way-round division make sharp, diagnostic wrong options, so a quick check can surface whether these specific slips persist after teaching.
- Work out and type the cost per 100 g for a product given its price and weight.
- Choose the better buy between two differently sized packs where the smaller pack is actually cheaper per unit, so that 'the bigger pack must be cheaper per unit' is a tempting but wrong option.
- Choose the average speed of a two-leg equal-distance journey, with the mean-of-the-two-speeds value (e.g. 50) offered as the key trap.
- Give a km/h→m/s conversion as a typed value, then check its magnitude.
Topic // Standards
Curriculum standards
- Common Core State Standards for Mathematics
- 6.RP.3b7.RP.1
- The national curriculum in England: Key stages 1 and 2 framework document
- KS3.Maths.Ratio.10
Math // Ratio & Proportion
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