Math // Counting & Cardinality
Counting forwards and backwards (age 6+)
Count forwards and backwards in tens from any number (not just multiples of 10)
Quick check
If the learner starts at 37 and you ask them to count up in tens, can they say 37, 47, 57, 67 — crossing over into the next hundred without getting stuck?
Ask this to see whether the topic is secure.
Topic // Mastery
What mastery looks like
- Count 7, 17, 27, 37 … from a non-multiple starting point
- Count backwards in tens from 83
- Explain the pattern of adding/subtracting 10
Topic // Map
Where this fits
- RequiredMust come first
- HelpfulHelps, but not essential
Before this
2 topics- Counting in 2sRequired
Counting & Cardinality // Ages 5 to 7
Counting in tens from any number builds on skip counting in tens from 0
Number Representation & Place Value // Ages 6 to 7
Counting in tens from non-multiples requires understanding that adding 10 changes the tens digit
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Counting forwards and backwards (age 6+)
Ages 6 to 7 // Method
Leads to
0 topicsNothing in the catalogue builds on this topic yet. Browse Counting & Cardinality
Topic // Research-informed
Teaching notes
From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.
The approach
For ages 6–7 (Year 2): counting in tens from ANY number, not just multiples of ten (e.g. 7, 17, 27, 37…). The core place-value insight is that adding or subtracting 10 keeps the ones digit the same while the tens digit changes by one — and at a hundred boundary such as 96 → 106 the tens roll from 9 to 0 and a new hundred appears (backwards, 106 → 96, they roll from 0 to 9), while the ones digit still does not move. This is the foundation for mental +10/−10 and later column place value. It is best made visible as a vertical move on a hundred square (on a standard square numbered from 1 at the top, straight down = +10 and straight up = −10; check the direction on squares numbered from the bottom), with concrete support from base-ten blocks (add/remove a ten-rod, ones untouched). Practise forwards and backwards from non-multiples and say the rule aloud.
Common misconceptions
- Changing the ones digit too (e.g. 27 → 38) — not isolating the +10 to the tens.
- Only able to add 10 to multiples of 10 (can't start from 7 or 23).
- Treating +10 as 'just add a 0' — which fails for non-round numbers (27 ≠ 270).
- Losing the column on the hundred square (drifting sideways instead of straight down).
Useful representations
- Hundred square (vertical move = ±10; ones digit fixed down a column).
- Base-ten blocks / Dienes (add or remove a ten-rod).
- Place-value chart (tens column changes, ones column unchanged).
- Number line with 10-jumps from a non-round start.
Teaching practices
- Teach it as a VERTICAL move on the hundred square (down = +10, up = −10) so the tens-digit change and the fixed ones-digit are seen.
- Use base-ten blocks: add one ten-rod while the ones pile is untouched — the concrete 'why' behind the digit rule.
- Say the rule aloud — 'the ones stay the same, the tens go up by one' — and test it from many non-multiple starts.
- Practise backward (−10) from any number; connect to mental 10-more / 10-less.
Activities to try
- 1
Down a column, ones frozen — the +10/−10 move on the hundred square
Why it works: Adding or subtracting ten never touches the ones digit; it is the same single downward (or upward) step on the hundred square whatever number you start from. '+10' is not 'add a zero' — it is 'one row down'.
- Start on a non-multiple, e.g. 27, on a hundred square.
- Make a +10 move by dropping straight DOWN one row: 27 → 37 → 47 → 57, saying each number aloud.
- Each step of this 27 → 57 run, point to the ones digit (the 7) and say 'the ones stay the same'; point to the tens digit and say 'the tens go up by one' (true while you stay inside a hundred).
- Reverse it: make −10 moves by going straight UP one row: 83 → 73 → 63 → 53, saying what stays (the ones) and what changes (the tens).
- Watch for drifting sideways — keep the move strictly vertical so you stay in the same ones-digit column.
- 2
Concrete why: add a ten-rod with base-ten blocks
Why it works: Physically, +10 is just one extra ten-rod; the ones stay as they are. This is the concrete reason the ones digit never changes.
- Build a two-digit number with base-ten blocks, e.g. 23 as two ten-rods and three ones.
- To add 10, bring in ONE more ten-rod and leave the ones pile untouched; read the new number (33).
- To subtract 10, take one ten-rod away and leave the ones pile untouched; read the new number.
- Say the rule as you go: 'one more ten, the ones don't change'.
- Link each action to its numeral and, if available, to the hundred-square move.
- 3
Say-it and spot-the-slip practice
Why it works: Fluent +10/−10 from any starting number, with the ability to notice when the ones digit has wrongly moved.
- Answer quick questions: 'What is 10 more than 47?' and 'What is 10 less than 47?'
- Fill in a tens sequence from a non-multiple, e.g. 4, 14, __, __, 44.
- Look at a wrong sequence (e.g. 7, 17, 28, 38) and say which digit changed that shouldn't have.
- Count aloud forwards from a non-multiple and backwards from a two-digit number, stating each step is +10 or −10.
Topic // Standards
Curriculum standards
- The national curriculum in England: Key stages 1 and 2 framework document
- Maths/Y2/NPV/1
Math // Counting & Cardinality
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