Math // Multiplication & Division
Decimal place value
Multiply one-digit numbers with up to two decimal places by whole numbers (e.g. 3.47 × 6)
Quick check
Can the learner work out '3.47 × 6' — keeping the decimal point in the right place and carrying correctly through each column?
Ask this to see whether the topic is secure.
Topic // Mastery
What mastery looks like
- Correctly compute 4.56 × 7 using a written method
- Use place-value reasoning to explain why 3.2 × 5 = 16.0
- Model a decimal multiplication using an area diagram or expanded form
Topic // Map
Where this fits
- RequiredMust come first
- HelpfulHelps, but not essential
Before this
2 topics- Long multiplication (age 10+)Required
Multiplication & Division // Ages 10 to 11
Multiplying decimals by whole numbers builds on whole-number multiplication
Multiplication & Division // Ages 10 to 11
Understanding decimal place value and powers-of-10 scaling is essential for decimal multiplication
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Decimal place value
Ages 10 to 11 // Method
Leads to
2 topics- Miles & KilometresHelpful
Measurement // Ages 10 to 11
Conversion factor 1.6 involves decimal multiplication
- Calculating PercentagesHelpful
Ratio & Proportion // Ages 10 to 11
Finding percentages often involves decimal multiplication
Topic // Research-informed
Teaching notes
From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.
The approach
For ages 10–11: multiply numbers with up to two decimal places by a whole number (e.g. 3.47 × 6) by computing as whole numbers and rescaling by the powers of ten removed, supported by the area/expanded model and estimation to place the decimal point by reasoning rather than a rote 'count the decimal places' rule.
Common misconceptions
- Blindly 'counting decimal places' without understanding, then mishandling trailing zeros (3.2×5 → thinking 16.0 is wrong, or 1.60).
- Importing 'line up the decimal points' from decimal addition into multiplication.
- Multiplying only the whole-number part or only one place (3.47×6 done as 3×6 = 18).
- Misplacing the decimal point (2.082 or 208.2) because the point was not reasoned via scaling or estimate.
- Forgetting to rescale after computing the whole-number product (leaving 2082 instead of 20.82).
Useful representations
- Area model / grid: rows for 3, 0.4, 0.07 (or expanded 3.47) × the whole number, each cell a partial product to be summed.
- 'Scale out, scale back' chain: 3.47 → ×100 → 347 → ×6 → 2082 → ÷100 → 20.82, linking to powers-of-ten shifting.
- Place-value columns showing the partial products aligned by place (ones, tenths, hundredths).
- Estimate bracket: 3.47×6 sitting between 3×6 = 18 and 4×6 = 24, anchoring the point at 20.82.
Teaching practices
- Teach 'compute as whole numbers, then rescale by the powers of ten': 3.47 = 347 ÷ 100, so 3.47×6 = (347×6) ÷ 100 — connecting to the ×÷-by-powers-of-ten work (mt_wPgpMJ0-PA) and giving a reason for the decimal placement.
- Always pair the calculation with an ESTIMATE (3.47×6 ≈ 21) so the decimal point is placed by sense, not by a mechanical digit-count that fails learners when trailing zeros vanish.
- Use the area model / expanded form: partition the decimal into whole, tenths and hundredths, multiply each part by the whole number, and sum — making the distributive structure and each place's contribution visible.
- Confront the 'line up the decimal points' import from addition: it does NOT apply to this multiplication — the answer's places come from the scaling, and children should predict then check with an estimate.
- Address trailing zeros explicitly (3.2×5 = 16.0 = 16): the 'count decimal places' rule seems to give 16.0, and children must understand equivalence rather than think a place has been lost.
Activities to try
- 1
Decimal area builder: partition, multiply, recombine
Why it works: Every part of the decimal multiplies by the whole number, and the total is the sum of the partial products — the distributive structure, not just a digit the child forgot.
- Break 3.47 into place-value parts: 3, 0.4 and 0.07.
- Multiply each part by 6 and record the partial products: 3 × 6 = 18, 0.4 × 6 = 2.4, 0.07 × 6 = 0.42.
- Add the partial products to recombine: 18 + 2.4 + 0.42 = 20.82.
- Shade or colour each partial product by its place (ones, tenths, hundredths) so each place's contribution to the total is visible.
- Repeat independently for 4.56 × 7: partition into 4, 0.5, 0.06; multiply each by 7 (28, 3.5, 0.42); sum to 31.92.
- 2
Scale out, scale back
Why it works: The decimal places in the answer come from the scaling you did (and undid), giving a reason for the decimal point's position rather than a memorised count.
- Scale 3.47 up by ×100 to the friendly whole number 347.
- Multiply: 347 × 6 = 2082.
- Scale back down by ÷100 to recover 20.82.
- Explain in your own words why the ÷100 is needed: you removed a factor of 100 at the start, so you must put it back.
- Try the same chain for 4.56 × 7: 4.56 ×100 → 456, 456 × 7 = 3192, ÷100 → 31.92.
- 3
Estimate first, place the point by sense
Why it works: An estimate of the product's size tells you where the decimal point must go, catching off-by-a-power-of-ten mistakes that a rote count would miss.
- Before computing 4.56 × 7, estimate: 4.56 ≈ 4.5, so 4.56 × 7 ≈ 4.5 × 7 = 31.5, i.e. about 32 (bracket it between 4 × 7 = 28 and 5 × 7 = 35).
- Compute the whole-number product and place the decimal point so the answer is close to your estimate (about 32), giving 31.92.
- Test the wrong placements: check whether 3.192 or 319.2 is anywhere near 32 — they are not, so they must be wrong.
- State out loud how your estimate told you where the point belongs.
Topic // Standards
Curriculum standards
- Common Core State Standards for Mathematics
- 5.NBT.7
- The national curriculum in England: Key stages 1 and 2 framework document
- Ma6/2.3h
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