Math // Mathematical Thinking
Generalising Patterns
Recognise and use repeated reasoning to generalise: spot calculation patterns, describe rules for sequences, and predict results using known mathematical facts
Quick check
When the learner is practising times tables or number patterns, do they spot a shortcut — like "if 6 × 7 = 42, then 6 × 8 must be 48" — and use known facts to work out ones they haven't memorised yet?
Ask this to see whether the topic is secure.
Topic // Mastery
What mastery looks like
- Use a known doubles fact to derive a near-doubles answer (e.g. 6 + 7 = 6 + 6 + 1 = 13)
- Notice that subtracting 10 from any two-digit number always reduces the tens digit by 1
- Describe a rule for a pattern and use it to extend or predict (e.g. 'each time we add 5, the ones digit alternates between 0 and 5')
Topic // Map
Where this fits
- RequiredMust come first
- HelpfulHelps, but not essential
Before this
3 topics- Finding efficient methodsRequired
Mathematical Thinking // Ages 5 to 6
Age 6-7 generalising from repeated reasoning builds on age 5-6 noticing repeated patterns
Addition & Subtraction // Ages 6 to 7
Deriving facts within 20 from known facts (near doubles, make ten) exercises generalising from patterns
- 10 More or 10 LessHelpful
Number Representation & Place Value // Ages 6 to 7
Mentally finding 10 more/less uses generalised repeated reasoning about place value
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Generalising Patterns
Ages 6 to 7 // Thinking skill
Leads to
1 topic- Extending Table PatternsRequired
Mathematical Thinking // Ages 7 to 8
Age 7-8 repeated reasoning builds on age 6-7
Topic // Research-informed
Teaching notes
From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.
The approach
For ages 6-7, this topic builds the habit of looking for and expressing regularity in repeated reasoning (MP8): deriving a near-double from a known double (6+7 = 6+6+1 = 13), noticing that subtracting 10 from a two-digit number drops the tens digit by one, and stating a sequence rule ('+5 each time starting from 5, so the ones digit alternates 5, 0') — then TESTING that rule on a fresh case rather than trusting it from one or two examples. Core teaching moves: place a known fact adjacent to the derived one so the adjustment is seen not recomputed, press for the rule in the child's own words, and always test the generalisation on a new case.
Common misconceptions
- Recomputes 6+7 from one, not seeing it as the known double 6+6 plus 1
- Applies the near-double adjustment wrongly (adds 2, or doubles the larger number)
- States a rule from one or two cases and assumes it holds without testing
- Subtracts 10 by changing the ones digit or counting back in ones instead of dropping the tens digit
Useful representations
- Doubles and near-doubles on ten-frames / cubes (double + 1)
- Hundred square and place-value cards for ±10
- Number line marked with equal repeated steps (+5)
- Bead strings for repeated addition patterns
Teaching practices
- Put a doubles fact next to its near-double (6+6 and 6+7) so the '+1' adjustment is seen, not computed from scratch
- Ask the child to state the rule ('what's happening each time?') and then test it on the next case to guard against a rule taken from too few examples
- Use a hundred square / place-value cards so −10 visibly drops the tens digit each time
- Record a sequence and its step so the repeating structure and its rule are both on show ('+5, +5, +5')
Activities to try
- 1
Near-doubles builder: the double plus one
Why it works: A near-double can be derived from an adjacent known double by adjusting, instead of counting up from one.
- Set out two rows of 6 cubes (or two ten-frames of 6) and confirm the double: 6+6=12.
- Add exactly ONE more cube to one row and say the new total: 6+7=13. State it as 'the double I know, and one more'.
- Repeat for 6+8 ('two more than the double, so 14') and for another double you know, e.g. 7+7=14 so 7+8=15.
- Say aloud which double you used and how many you adjusted by, before giving the total.
- 2
State a rule, then test it
Why it works: A rule guessed from a couple of cases should be tested on fresh cases before we rely on it: a passing test makes us more confident (it does not prove the rule), while one failing case shows the rule needs revising — this is the MP8 discipline of checking a generalisation.
- Lay out the first few terms of a sequence (e.g. 5, 10, 15, 20) and say the repeating step out loud: '+5, +5, +5'. Optionally show the equal +5 jumps on a number line or bead string so the repeating structure is visible.
- State the rule in your own words: 'each time we add 5'. Predict the NEXT term before extending.
- Predict the ones digit of the next three terms (25, 30, 35) and say why ('they alternate 5, 0, 5').
- TEST it: have the adult reveal the next term of the given sequence (e.g. uncover a hidden card or the next group on the bead string) and compare it with your prediction; if it does not match, revise the rule. Extending the sequence yourself with your own rule is not a test.
- Then say how you could be sure a rule is right before trusting it.
- 3
Subtracting 10 on a hundred square — and bounding the rule
Why it works: Subtracting 10 from a two-digit number lowers the tens digit by one and leaves the ones digit unchanged — and a good rule is stated with the conditions under which it holds.
- On a hundred square (or with place-value cards), start at a two-digit number such as 45 and subtract 10; land on 35 and notice the tens digit dropped by one while the ones digit stayed the same.
- Repeat from two or three other starting numbers to see the same pattern each time; state the rule: 'take away 10 drops the tens digit by one'.
- Test the boundary: does taking away ONE do the same thing? Try 45−1 (which gives 44) and see it does not — so the rule is only for −10.
- Say the rule in your own words AND what it does NOT cover.
Math // Mathematical Thinking
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