Math // Geometry
Recognising and drawing shapes by attributes
Recognise and draw shapes having specified attributes (e.g. a given number of angles or equal faces); identify triangles, quadrilaterals, pentagons, hexagons, and cubes
Quick check
If the learner is given instructions like "draw a shape with 5 sides" or "draw a shape with all equal angles," can they draw it correctly?
Ask this to see whether the topic is secure.
Topic // Mastery
What mastery looks like
- Draw a shape with exactly 5 sides (pentagon)
- Identify all quadrilaterals in a set of mixed shapes
- Name and draw a hexagon, explaining it has 6 sides and 6 angles
Topic // Map
Where this fits
- RequiredMust come first
- HelpfulHelps, but not essential
Before this
2 topics- 2-D shapes (age 6+)Required
Geometry // Ages 6 to 7
Identifying pentagons, hexagons, quadrilaterals extends knowing 2-D shape properties
- Defining attributes of shapesRequired
Geometry // Ages 6 to 7
Drawing shapes by attributes extends understanding defining vs non-defining attributes
You are here
Recognising and drawing shapes by attributes
Ages 7 to 8 // Method
Leads to
1 topic- Classifying quadrilateralsRequired
Geometry // Ages 8 to 9
Recognising shapes by attributes is prerequisite to quadrilateral hierarchy classification
Topic // Research-informed
Teaching notes
From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.
The approach
Children learn to draw and identify polygons by their defining attribute — a pentagon is ANY closed figure with five straight sides whose sides do not cross each other, not one memorised 'textbook' shape. The core obstacle is the prototype effect: learners draw and accept only the regular, symmetrical, horizontal-base version and miss irregular, tilted or rotated members of a class. Guidance centres on generating many varied and irregular examples, defining each class by its attribute (side/vertex count, closed, straight-sided, sides not crossing), and hunting for ALL members in mixed sets that include non-prototypical and near-miss shapes. Accurate side/vertex counting is scaffolded by marking each once.
Common misconceptions
- Draws or accepts only the prototypical regular, symmetrical, horizontal-base example and misses irregular or rotated members of a class.
- Miscounts sides or vertices when drawing or identifying (draws six sides when asked for five; loses track counting an irregular shape).
- Draws a non-closed figure or one with curved sides, not attending to 'closed' and 'straight-sided'.
- Judges class membership by the name/look ('that's not a quadrilateral, it's a diamond') rather than by counting the sides.
Useful representations
- Geoboard / pegboard and dotted paper for constructing polygons to a target side-count
- Mixed shape sets containing regular, irregular, tilted and near-miss examples plus non-examples
- Side/vertex tally marks made while counting
- Side-by-side regular vs irregular pentagon/hexagon to show both satisfy the attribute
Teaching practices
- Define each shape class by its attribute (a hexagon is ANY closed shape with 6 straight sides / 6 vertices) and check drawn shapes against it.
- Demand and celebrate IRREGULAR and rotated examples — 'draw a different pentagon that doesn't look like that one' — to break the single-prototype image.
- Give mixed 'find them all' sets that include irregular, tilted and near-miss shapes so identifying a class means applying the attribute, not matching a picture.
- Model counting and marking each side/vertex once when drawing or checking, so the side-count is accurate.
- Use dotted paper, geoboards or a peg grid to support accurate drawing of straight-sided closed figures.
Activities to try
- 1
Build a polygon to a target side-count
Why it works: A polygon class is defined by its attribute (number of straight sides meeting at vertices, closed figure with sides that do not cross), invariant to size, orientation and regularity — not by matching a single remembered prototype.
- Given an instruction such as 'build a shape with exactly five straight sides', construct the figure on dotted paper, a geoboard, or a peg/rubber-band grid.
- Count and mark each side (and vertex) once as it is drawn, so the total is checked rather than guessed.
- Ensure the figure CLOSES and that every side is straight before declaring it finished.
- When one valid shape is made, draw 'a different pentagon that does NOT look like the first one' — a long, spiky, or irregular one.
- Compare a regular and an irregular example of the same class side by side and state why both satisfy the attribute.
- 2
Find them all in a mixed set
Why it works: Identifying a class means applying its attribute to every candidate, including irregular and rotated ones, rather than recognising a familiar picture.
- From a mixed set that includes regular, irregular, tilted, rotated and near-miss shapes plus non-examples, mark EVERY member of a named class (e.g. 'circle all the quadrilaterals').
- For each shape marked or skipped, justify by counting sides/vertices and checking closed + straight-sided, not by its name or look.
- Deliberately inspect the awkward shapes — a long thin tilted four-sided shape, a dented pentagon — and decide membership by the attribute.
- Explain why a square is a quadrilateral, and why a 'diamond' is also a quadrilateral regardless of its orientation.
- 3
Name, draw and justify by attribute
Why it works: Justifying class membership by the attribute count — and producing a non-prototypical second example — demonstrates the definition is understood, not just a remembered shape.
- Draw a named polygon (e.g. a hexagon) and explain how you know it is one by counting its six straight sides and six vertices/angles.
- Produce a second example of the same name that looks clearly different from the first.
- State the defining attributes in your own words ('a hexagon is any closed shape with six straight sides that do not cross each other').
Topic // Standards
Curriculum standards
- Common Core State Standards for Mathematics
- 2.G.1
Math // Geometry
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