Math // Geometry
Positional Language
Describe the position of objects using terms such as above, below, beside, in front of, behind, next to
Quick check
Can the learner give directions to find something around the house using words like "above," "below," "beside," "in front of," or "behind"?
Ask this to see whether the topic is secure.
Topic // Mastery
What mastery looks like
- Describe a toy as being 'on top of' the table
- Follow instructions like 'put the cube behind the box'
- Use 'left' and 'right' in simple contexts
Topic // Map
Where this fits
- RequiredMust come first
- HelpfulHelps, but not essential
Before this
0 topicsNothing in the catalogue comes before this topic, so it is a good place to start.
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Positional Language
Ages 4 to 6 // Language
Leads to
4 topics- Turns & DirectionsRequired
Geometry // Ages 5 to 6
Describing movement and turns builds on positional language
Geometry // Ages 6 to 7
Position/direction vocabulary with right angles extends basic positional language
- Early Maths VocabularyHelpful
Mathematical Thinking // Ages 5 to 6
Describing position exercises precise use of positional vocabulary
Geometry // Ages 7 to 8
Horizontal/vertical builds on positional vocabulary
Topic // Research-informed
Teaching notes
From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.
The approach
Positional language names WHERE things are relative to a landmark (on, under, behind, in front of, next to, above, below, left, right). Left/right, and behind/in front of when the landmark has no front of its own (e.g. a plain box), depend on viewpoint. Young children (4-6) perceive these relations early but describe them vaguely ('over there', with a point); the teaching job is to attach precise words to the concepts and model them in everyday talk as object + landmark + relation ('the ball is behind the sofa'). The deepest difficulties are holding two relations at once (dual relations) and left/right. Left/right for objects and for people facing you depends on viewpoint and is typically not mastered until early elementary school. Because this is a language-in-context topic, the core goal is productive AND receptive use: the child should both FOLLOW and GIVE positional instructions, not merely recognise words.
Common misconceptions
- Uses vague deictic language ('over there', 'this one') with a gesture instead of a positional word
- Judges left/right from the child's own current facing and cannot adjust it for an object or person facing the other way
- Cannot hold two relations at once — a thing that is above one object and below another is described with only one relation (egocentrism / dual relations)
- Treats a position as belonging to the object ('the front') rather than as a relation to a named landmark and a viewpoint
Useful representations
- Object–landmark–relation triples acted out with real toys and objects
- The child's own body, with a right-hand sticker, for left and right
- Everyday scenes — a set table, a shelf, a bedroom — and simple picture scenes to describe
- Barrier games: the child describes a hidden layout precisely enough for a partner to reproduce it
Teaching practices
- Model correct language in reply to vague answers: when a child says 'over there' and points, recast it — 'yes, on the shelf next to the coat closet'.
- Name the landmark explicitly as object + landmark + relation ('the ball is behind the sofa') so position is heard as a relation, not a property of the object.
- Embed the words in daily routines and directional games — table-setting ('cups next to the plates, juice in the middle'), hopscotch, board games with forward/back.
- Build left and right on the body first (a sticker on the right hand, shaking hands) before applying them to objects; be patient and don't treat early errors as failure.
- Have the child both FOLLOW and GIVE instructions ('put the cube behind the box') so the vocabulary becomes a productive tool, not just receptive.
Activities to try
- 1
Place the object: follow spoken positional instructions
Why it works: A positional word is an instruction that tells you exactly where to put something relative to a named landmark.
- Listen to a spoken instruction naming an object, a landmark, and a relation, e.g. 'put the teddy behind the box'.
- Move the named object into the correct relation to the landmark (for example drag it in a bedroom scene, or place a real toy with a real box and cup).
- Try a short series that varies the relation: 'put the cup next to the teddy', 'put the pencil under the book'.
- 2
Your turn to tell me: give the instruction (barrier / role-flip)
Why it works: A position word is a tool that carries meaning to someone else — when I say the right relation and landmark, my partner can act correctly without seeing or pointing.
- Place or choose where a toy goes, then TELL a partner (adult, another child, or a cartoon friend) where it is using a precise positional word and a named landmark, e.g. 'behind the box'.
- Have the partner act only on what the child says, so the child sees whether the word carried the meaning.
- Play a barrier game: the child describes a hidden layout precisely enough for the partner to reproduce it without seeing it.
- 3
In-role conversation: answering 'where is it?'
Why it works: Everyday talk is where positional words become natural: naming the relation and landmark lets someone find or place a thing without seeing where you point.
- Respond in role when a character asks 'where's the teddy?', answering with a positional word and landmark rather than a point.
- Let the character act on the answer so the child hears whether it was clear.
- Have the character gently model precise words by recasting vague answers ('over there' → 'yes, on the shelf next to the coat closet').
Topic // Standards
Curriculum standards
- Common Core State Standards for Mathematics
- K.G.1
- The national curriculum in England: Key stages 1 and 2 framework document
- Maths/Y1/GPD/1
Math // Geometry
More in Geometry
- 3-D shapesAges 4 to 6ConceptRecognise and name common 3-D shapes (cubes, cuboids, pyramids, spheres, cylinders, cones)
- 2-D shapesAges 4 to 6ConceptRecognise and name common 2-D shapes (circles, triangles, rectangles including squares)
- 3-D shapes (age 5+)Ages 5 to 6ConceptAnalyse and compare 2-D and 3-D shapes using informal language to describe sides, vertices, and other attributes
- Building & Drawing ShapesAges 5 to 6MethodModel shapes by building from components (e.g. sticks and clay balls) and by drawing
- Combining Simple ShapesAges 5 to 6MethodCompose simple shapes to form larger shapes (e.g. two triangles make a rectangle)
- Flat vs Solid ShapesAges 5 to 6ConceptDistinguish two-dimensional (flat) shapes from three-dimensional (solid) shapes
- 2-D shapes (age 6+)Ages 6 to 7ConceptIdentify and describe properties of 2-D shapes including the number of sides and line symmetry in a vertical line
- Defining attributes of shapesAges 6 to 7ConceptDistinguish defining attributes of shapes (e.g. triangles are closed and three-sided) from non-defining attributes (e.g. colour, orientation, overall size)