Math // Addition & Subtraction
Early Word Problems
Solve one-step word problems involving addition and subtraction to 20, including missing-number problems
Quick check
If you say 'I had some sweets, ate 5, and now have 9 left — how many did I start with?', can the learner figure out the missing number?
Ask this to see whether the topic is secure.
Topic // Mastery
What mastery looks like
- Solve 'I have 12 sweets and eat 4, how many left?'
- Solve missing number: 7 = [ ] – 9
- Solve problems using concrete objects and pictorial representations
Topic // Map
Where this fits
- RequiredMust come first
- HelpfulHelps, but not essential
Before this
2 topics- Adding and subtractingRequired
Addition & Subtraction // Ages 5 to 6
Word problems to 20 require the procedural ability to add/subtract to 20
Addition & Subtraction // Ages 4 to 6
Word problems to 20 extend from word problems within 10 — same problem structures at a higher range
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Early Word Problems
Ages 5 to 7 // Method
Leads to
3 topics- Two-Step Word ProblemsRequired
Addition & Subtraction // Ages 7 to 8
Word problems within 100 extend word problems within 20
Addition & Subtraction // Ages 6 to 7
Problem-solving in context extends from Y1 word problems
Mathematical Thinking // Ages 6 to 7
Planning approaches to word problems within 20 exercises this skill
Topic // Research-informed
Teaching notes
From the Marble Skill Taxonomy. These notes have not been validated in classrooms, so treat them as a starting point for your own judgement.
The approach
For ages 5-7 (Y1/early Y2): solve one-step word problems involving addition and subtraction to 20, including missing-number problems such as 7 = ? − 9. The core objective is modelling the situation (acting out, drawing, bar/part-whole models) rather than keyword-matching, and crucially handling problems where the unknown sits in the start, change or result position — not only the answer slot. Bar/part-whole models make the unknown visible so children can reason to it using the inverse or a known bond.
Common misconceptions
- Keyword-matching (fails on missing-number and compare problems).
- Assuming the unknown is always the result, so start- and change-unknown problems stump them.
- Rejecting missing-number forms because = is read as 'answer here'.
- Combining the two given numbers regardless of the structure (e.g. adding in a start-unknown problem that needs subtraction).
- Not using the inverse/known bond to find the unknown, instead guessing.
Useful representations
- Bar/tape model showing known parts and an unknown
- Part-part-whole model with the unknown in any slot
- Objects/drawings acted on to match the story
- Empty number line for counting on to find a difference/unknown
- Equations with a box/letter for the unknown in varied positions
Teaching practices
- Keep teaching modelling of the situation (act-out, drawing, bar/part-whole) over keyword strategies, extending to numbers to 20.
- Introduce the unknown in all positions (result, change, start) and use part-whole/bar models to make the unknown visible so children can reason to it.
- Connect missing-number problems to the inverse relationship and to known bonds (7 = ? − 9 → ? = 16 via 7 + 9).
- Have children write the equation that matches the situation, placing the unknown where it belongs (not always after =).
- Progress difficulty by problem structure, not just larger numbers, and discuss why a chosen model fits the story.
Activities to try
- 1
Story-to-bar-model builder
Why it works: A problem where the unknown is the START or the CHANGE, not the answer, is not impossible: the bar model shows exactly where the mystery sits. If the unknown is the whole, combining the known parts finds it. If the unknown is a part, taking the known part away from the whole (or counting on from it) finds it. Children learn to model any structure rather than hope a keyword tells them what to do.
- Listen to or read a one-step problem with numbers to 20, e.g. 'I had some sweets, ate 9, and 7 are left.'
- Drag the quantities you know into a bar or part-whole frame — for this story, split a whole into a '9 eaten' part and a '7 left' part.
- Mark where the unknown sits in the model (here the WHOLE — the number you started with — is the mystery).
- Act on the model to find the unknown — combine the two parts to fill the whole (7 + 9 = 16), or count on along a number line.
- Repeat with problems that rotate the unknown through result, change and start positions, and with pure missing-number equations like 7 = ? − 9.
- 2
Hands-on modelling with counters, drawings and paper bars
Why it works: Modelling the situation with concrete materials — rather than matching keywords — reveals the correct operation even when the unknown is not the result.
- Act out or draw the story with physical counters before choosing any operation.
- Lay out a paper tape/bar strip and partition it into known parts and an unknown part to match the story.
- Use an empty number line to count on and find a difference or an unknown.
- Say aloud what you know, what you are trying to find, and why the operation you chose fits the story.
- 3
Coaching dialogue: 'What do we know, what are we finding?'
Why it works: Reasoning aloud about knowns and the unknown can develop the modelling and inverse reasoning needed for harder problem structures.
- Respond to a coach who asks you to name what is known and what is unknown in a problem.
- Justify which operation you will use and where the unknown sits, especially for start-unknown and missing-number problems.
- Talk through 7 = ? − 9: identify that you need a starting number which, after removing 9, leaves 7.
Topic // Standards
Curriculum standards
- Common Core State Standards for Mathematics
- 1.OA.1
- The national curriculum in England: Key stages 1 and 2 framework document
- Maths/Y1/AS/4
Math // Addition & Subtraction
More in Addition & Subtraction
- Reading +, −, and = symbolsAges 5 to 6LanguageRead, write, and interpret the symbols +, −, and = in number sentences
- Fluent adding and subtracting within 5Ages 5 to 6MethodFluently add and subtract within 5
- Addition and subtraction within 20Ages 6 to 7MethodAdd and subtract within 20 using strategies such as making ten, decomposing a number leading to ten, and using known facts
- Fluent adding and subtracting within 10Ages 6 to 7MethodFluently add and subtract within 10
- Adding within 100Ages 6 to 7MethodAdd within 100 using strategies based on place value, including adding a two-digit and one-digit number, and a two-digit and a multiple of 10
- What the equals sign meansAges 6 to 7ConceptUnderstand the meaning of the equal sign as 'is the same as' and determine if equations are true or false
- Addition in any orderAges 6 to 7ConceptUnderstand and apply the commutative property of addition: addends can be added in any order
- Finding a missing number in additionAges 6 to 7ConceptUnderstand subtraction as finding an unknown addend (e.g. 10 − 8 = ? is the same as 8 + ? = 10)